VFX203 – Lamborghini Project Lighting and LookDev

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[FXGEAR] VFX203 – Lamborghini Project Lighting and LookDev introduce

This course covers the look development and light of a CGI Lamborghini which will be composited as part of our upcoming VFX204 course. Double Negative CG Supervisor Charles Chorein works through the process, sharing techniques he\’s learned on the job working on films and episodic television in both Maya and Nuke.

Chorein looks at making sure the model is ready for lookdev, installing the Arnold shader, using a turntable to verify the lookdev, and refining the look. Instead of being provided a final camera track completed for his use, he takes the opportunity to show how to use Nuke to create the camera data. Back in Maya he animates the car movement, creates moving shadows on the car, and shows how to use the new Maya 2017 render passes before doing a rough comp in Nuke

[FXGEAR] VFX203 – Lamborghini Project Lighting and LookDev

CLASS 1

Setup the scene for the right scale in Maya.

CLASS 2

Check the model for any errors or issues before beginning lookDev.

CLASS 3

How to install the aiShader in Maya 2017.

CLASS 4

Setting up the lookDev scene in Maya.

CLASS 5

Using a turntable to check the look of our grey Lamborghini.

CLASS 6

How the physical sky works in Maya.

CLASS 7

LookDev, part 1

CLASS 8

LookDev, part 2

CLASS 9

LookDev, part 3

CLASS 10

LookDev, part 4.

CLASS 11

NukeX 3D tracking: track the camera and get the data for Maya.

CLASS 13

Layout Maya Part01– layout of the lookDev in Maya in context

CLASS 14

Animation Car – Create the Lamborghini animation in the shot

CLASS 15

Tree shadows: how to cast shadows tress without CG trees in the scene.

CLASS 16

Render passes: How the new render passes works with Maya 2017.

CLASS 17

Setup our AOVs for comp.

CLASS 18

CG slap comp: Checking our render in Nuke before passing on to compositing.

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