Concepting a Cityscape with Cinema 4D, Octane Render and Photoshop by Leon Tukker

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[FXGEAR] Concepting a Cityscape with Cinema 4D, Octane Render and Photoshop by Leon Tukker introduce

In this Master Class Leon will go over his day to day workflow using cinema4D, octane render and photoshop to come to a finished concept. We will cover multiple aspects of Cinema4D in this video to come to a fast result.

[FXGEAR] Concepting a Cityscape with Cinema 4D, Octane Render and Photoshop by Leon Tukker

Requirements

  • This is a beginner to intermediate course and a basic understanding of Cinema 4D’s user interface is recommended.

Description

Welcome to this course on Creating a Cityscape Using Cinema 4D + Photoshop.

In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire architectural visualization workflow including:

01. The creative and technical steps involved with 3D modeling the architecture.

  • Polygon modeling and the make editable function
  • Creating extrusions for the window frames and glass
  • Store selections and apply multiple materials to geometry
  • Texturing using Cinema 4D’s procedural materials
  • Duplicating geometry using the MoGraph cloner and array object
  • Using deformers to modify the shape of each building

02. Creating the city blocks

  • Render instances and tips for improving CPU performance
  • Adding entourage (people, cars, trees, street light, etc) to populate the scene
  • The differences between a 3D tree and a cutout and discussion on how these impact performance
  • Locating and downloading free content within Cinema 4D’s asset browser
  • Web links to external free 3D model resources
  • Camera views and compositional techniques including the rule of thirds and framing the image

03. Texturing the street with Adobe Photoshop

  • Painting Techniques
  • Layer Masks
  • File Organization
  • Importing custom brushes
  • File preparation

04. Explore 3 different light set-ups

  • HDRI image with infinite light and fill light
  • Physical Sky
  • Nighttime scene including use of atmospheric fog effects

05. Rendering and optimization for faster render times.

  • Render Optimization
  • Render Settings
  • Object Buffers

06. Post-Production Techniques in Adobe Photoshop

  • File Organization
  • Channels and Selections
  • Masking
  • Adjustment Layers
  • Glows, Sharpening, and Depth of Field
  • Final Output

Who this course is for:

  • Beginner 3D Artist interested in learning the entire architectural visualization workflow.
  • Intermediate 3D Artist interested in learning various visualization techniques.

More information about Course VIP CLICK HERE.

Download more free resource CLICK HERE.

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