Looping Softbodies in Houdini and Redshift with Paul Esteves

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[FXGEAR] Looping Softbodies in Houdini and Redshift with Paul Esteves introduce

This course is aimed at beginners and intermediate users. A basic understanding of the Houdini interface is assumed.

We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render.

We’ll look at a variety of methods to achieve the same result so you can adapt and use these principles on whatever your current project requires.

[FXGEAR] Looping Softbodies in Houdini and Redshift with Paul Esteves
  1. Introduction
  2. Introduction about me
  3. Overview of the different topics we’ll cover in this course
  4. Setting up our scene
  5. Creating a spiral
  6. Copy spheres onto the spiral with various attributes
  7. Creating groups
  8. Setting up vellum
  9. Creating Falloffs
  10. Pyro spread
  11. Infection solver
  12. Mask from geometry
  13. Mops Shape falloff
  14. Mops spread falloffs
  15. Curveu ramp
  16. Driving Vellum with attributes
  17. Importing attributes into Vellum
  18. Creating new rest length attributes
  19. Additional Thoughts and re-using geometry wrangles
  20. Vellum Settings
  21. Setting up test geometry
  22. Testing settings on test geo
  23. Testing settings on spiral
  24. Post Sim Workflows
  25. Caching our simulation
  26. Transferring attributes
  27. Creating a smoothing solver
  28. Post scaling the objects
  29. Post Processing
  30. Looping Ideas
  31. Render Setup in Redshift
  32. Adding attribute to use in render
  33. Finding references and creating inspiration board
  34. Setting up lights and a background
  35. Redshift output settings
  36. Materials and PostFX setup
  37. Final render
  38. Wrap up
  39. Final thoughts

More information about Course VIP CLICK HERE.

Download more free resource CLICK HERE.

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