Voronoi Fracture Reference

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[FXGEAR] Voronoi Fracture Reference introduce

In this Tutorial series, you will learn all there is to know about the Voronoi Fracture Object, which is new in Cinema 4D Release 18.

In this Tutorial series, you will learn all there is to know about the Voronoi Fracture Object, which is new in Cinema 4D Release 18. It slices, it dices, it destroys and it crumbles any 3D model you throw at it… and it’s extremely fun and easy to use. Let’s dive into the magic world of the “Voronoi Fracture” and see what surprises it beholds.

[FXGEAR] Voronoi Fracture Reference

The depiction of detailed destruction in objects that are composed of highly-stiff material such as brick, concrete, and mortar is highly desirable for visual effects in films and games. The realism of scenes where buildings collapse with explosions, windows blasting, and monsters destroying bridges can greatly affect the immersion of the viewer and thus their impression about the entire spectacle. As a result, many researchers in computer animation have been developing techniques to simulate such scenes.

Highly stiff fracture is notoriously difficult to simulate robustly and accurately in practice. In mesh-based methods, the popular finite element method (FEM) supports fracturing of brittle material but domain remeshing and element refinement are necessary, which will compromise practical use and visual results. Extended FEM (XFEM) overcomes issues of remeshing but has difficulties with robustness in partitioned elements due to basis enrichment. Alternatively, boundary element methods offer renowned visual quality (see e.g., Hahn and Wojtan [2015]) but are ill-suited for problems with large surface-area-to-volume ratios like thin glass.

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