Destruction 1
Please browse to the page to see this content.[FXGEAR] Destruction 1 introduce
Get started in the right direction with RBD
Destruction I is the perfect course for getting started with Rigid Body Dynamics (RBD) using Houdini. The course contains theory, practice, exercises, scene files, and print-outs that are useful in production. More specifically, this includes: Analyzing collision meshes, understanding packed primitives, RBD packed primitives, the differences between solvers, understanding how constraints work, voronoi fracturing, boolean fracturing, name & cluster attributes, how to control additional RBD attributes, active objects, static objects, deforming objects, animated objects, mass, bounce, friction, half life, proper caching workflows, re-timing, and much more.
![[FXGEAR] Destruction 1 1 [FXGEAR] Destruction 1](https://i0.wp.com/fxgear.shop/wp-content/uploads/2022/09/FXGEAR-Destruction-1.png?resize=864%2C450&ssl=1)
By the end the course, you’ll have a great sense in how rigids work in Houdini, and approaching further study will become much easier.
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